“You have to have it all sorted out, predicted precisely, and timed exactly to be in the right place at the right time.”Įvery inch closer to the sun means the probe will be exposed to more excruciating heat and radiation. “To achieve the flyby, you have to know how fast you’re moving, where the orbit is, where Venus is,” Guo said. But using the same planet seven times? That’s completely new, and there’s a lot to keep track of. For instance, she used Jupiter to propel the New Horizons mission to Pluto. ![]() Guo has employed this tactic of using other planets to help move spaceships in the past. In space terms, that’s practically shaking hands. In seven years, the probe will be within four million miles of the sun’s surface. Over the next seven years, as it circles the sun, the probe will wrap around Venus seven times, each time slowing down and swooping closer to the sun. The probe will fly just close enough to Venus so that it will get pulled toward the surface, allowing it to slow down and change its path–this is called a gravity assist. To do that, the 1,400-pound probe will get a little help from Venus. The only way to get it close, Guo figures, is to slow the Parker Solar Probe way down, so it can achieve tighter orbits around the sun. “But of all the solar system explorations, it’s the most challenging.” “You might think getting to the sun is easy because it’s not far and you can see it,” she said. She and her team have mapped a journey that will bring the probe into the sun’s corona. Yanping Guo is the mission designer for the Parker Solar Probe. She has worked for the past 16 years to create a flight path for the mission at the Johns Hopkins University Applied Physics Laboratory, where the probe was designed and built. Yanping Guo is the mission designer for the probe. But NASA scientists must strike the perfect balance between flying just close enough that the spacecraft can collect the data it needs but not so close that it burns up. Like Icarus of Greek mythology, the journey is a daring flight into the unknown. In early August, NASA will take on this challenge when it launches the Parker Solar Probe - a mission to fly seven times closer to the sun than any other spacecraft has before. ![]() No matter how fast we try to shoot the probe into space, its momentum will cause it to keep orbiting the sun. That’s because Earth is barreling through space at 19 miles per second, or 67,000 miles per hour. Sending a spacecraft from Earth to a stationary target like the sun is like trying to throw a dart from a speeding train.
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When you reach the Mantis’ lair, head through the door on the left side to enter the Batcave section beyond. ![]() Keep listening to any automated messages you spot to complete the optional learn more about the Lair of the Mantis objective. Image: Bethesda Game Studios/Bethesda Softworks via PolygonĮxplore the Lair of the Mantis, Claim the Mantis’ spacesuit, and Claim the Mantis’ starshipĪfter the trapped corridor, you’ll run into a bunch of level 20 robots and turrets. How to solve the Mantis floor puzzle code. Just be careful because the tiles are very sensitive - we had to stare at our feet to make sure we didn’t miss. And that’s your clue - meaning the Mantis floor puzzle code is TYRANNIS.įrom here, very carefully pick your way across the floor tiles to spell out TYRANNIS, as shown in the image below. The solution is in one of the notes from Leon you picked up, “Leon Voclain - Sic Semper Tyrannis.” If you listen to it, you’ll hear Leon complaining about his mom - specifically her repetition of the Latin phrase. Stepping on a wrong letter in any row will trigger a set of four level 46 automated turrets to fire on you. There are eight rows with seven letters in each row. When you reach the corridor Livvey told you about, you’ll see a hall with lettered panels on the floor. (Attempting to send him on his way will make him attack you.) You can cut him in on the take if you want or kill him. He’ll give you some clues about the next step of the outpost. Image: Bethesda Game Studios/Bethesda Softworks via PolygonĪ bit deeper into the outpost, you’ll run into a Spacer named Livvey. Image: Bethesda Game Studios/Bethesda Softworks via PolygonĪ couple of the Spacers will be carrying note slates - specifically “Leon Voclain - Mantis Revealed” and “Leon Voclain - Sic Semper Tyrannis.” These are audio notes from the Mantis’ son and are also part of the learn more about the Lair of the Mantis optional objective. ![]() Listening to them is part of the learn more about the Lair of the Mantis optional objective. These are automated messages from Doriane Voclain, the vigilante known as the Mantis who is trying to pass the mantle onto her son. ![]() While you do, keep an eye out for any intercoms on the wall - usually near doors. Your goal here is just to shoot (and loot) all of the Spacers. Scattered throughout, you’ll also find a handful of locked safes with some nice loot inside. Inside the secret outpost, you’ll have to deal with a bunch of Spacers. Ours ranged from level 6 up to one at level 30.Įxplore the Lair of the Mantis, Learn more about the Lair of the Mantis (Optional), and Talk to Livvey (Optional) When you arrive, there will be a handful of Spacers outside. When you arrive at Denebola I-b, you’ll find the Secret Outpost landing target near the south pole of the planet. (We’re pretty sure this is a set location and won’t vary, but just follow the mission markers on your Starmap.) That will add the next objective to the “Mantis” mission - Go to Denebola I-b. Find the “ Secret Outpost!” slate you just picked up and click on it. Open your inventory and scroll down to Notes. When you loot it, you’ll get the “Mantis” mission and an objective to read the Secret Outpost slate. ![]() One of the first pirates you encounter will be carrying the “Secret Outpost!” slate. Image: Bethesda Game Studios/Bethesda Softworks via Polygon The first step in the “Mantis” mission is to find a clue about the secret outpost’s location - a note conveniently titled “Secret Outpost!” We found it during the “Back to Vectera” mission while on the planet where Heller and Barrett crashed (the specific planet varies between playthroughs). |
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